
![]()
Part Eight
English and
Health and Physical Education
...back to... Ed Pack Introduction Page
Opposites – Lower Primary………………………………………………………..Additional English Page
If I Were a Pirate… - Lower
Primary………………………………………………Additional English
Page
Pirates: Message in a Bottle
– Lower Primary…………………………………...Additional English Page
Captain Abdul’s Pirate
School – Upper Primary…………………………………Additional
English Page
Refers to the book by Colin McNaughton, but it is not necessary to have.
Newspaper Article – Upper Primary…………………………………………….…Featured Below
Pirate Lingo – All age groups………………………………………………………Featured Below
Vocabulary Hunt – Upper Primary……………………………………………….....Featured Below
Thursday, October 30, 1997
Washington Daily News
Associated
Press
Scientists could see the words
“George” and “London” inscribed on the plate, he said, indicating the
maker and the city where it was made.
Already, officials in the
Beaufort area, on Ocracoke Island and at historic Bath, where Blackbeard lived
for a time, have begun to lobby for their share of Blackbeard’s booty.
(This article was taken from:
www.ocracoke-nc.com/blackbeard/treasure/95cert.htm)
Use this newspaper article as
a template to construct your own article.
Here are some suggestions:
·
You are back in the 1700s and you have been given
the opportunity to interview Bluebeard himself.
·
A survivor has washed up on shore. He tells a tale
of being kidnapped by pirates.
·
You work for a travelling magazine and have been
given the opportunity to travel to the Netherlands.
·
Use your imagination. The possibilities are
endless.
(taken
from: www.talklikeapirate.com/howto.html#basics)
Ahoy!
– Hello!
Avast!
– Stop and give attention. It can be used in a sense of surprise, “Whoa, get
a load of that!” which today makes it more of a “check it out” or “no
way!” or “get off”
Aye!
– “Why yes, I agree most heartily with everything you just said or did.”
Aye
aye!
– “I’ll get right on that sir, as soon as my break is over.”
Arr!
– This one is often confused with arrgh. Arr can mean, variously: yes, I
agree, I’m happy, I’m enjoying this beer, etc.
Beauty
– the best possible pirate address for a woman. Always preceded by “me”,
as in “C’mere, me beauty”
Bilge
rat
– the bilge is the lowest level of the ship. It’s loaded with ballast and
slimy, reeking water. A bilge rat is a rat that lives in the worst place on the
ship.
Bung
Hole
– Victuals on a ship were stored in wooden casks. The stopper in the barrel is
called the bung, and the hole is called the bung hole. That’s all. It sounds a
lot worse, doesn’t it?
Grog
– an alcoholic drink, usually rum diluted with water, but in this context you
could use it to refer to any alcoholic beverage other than beer.
Hornpipe
– both a single-reeded musical instrument sailors often had aboard ship, and a
spirited dance that sailors do.
Lubber
(or land lubber) – this is the seaman’s version of land lover,
mangled by typical disregard for pronunciation. A lubber is someone who does not
go to sea, who stays on the land. It is usually intended as an insult.
Smartly
– do something quickly.
Vocabulary Hunt
NAME:
VOCABULARY
HUNT
1. Find the
term that is another name for a pirate's flag.
2. Find the
other name for Edward Teach.
3. Find the
word that means short, curved sword.
4. Find
another name for a ship's freight.
5. Find the
name for a magnetic device used to measure direction.
6. Find the
term that means a "legal" pirate operating with his government's
permission.
7.Find the
word that means a revolt by a ship's crew.
8. Find the
name of a small lookout platform near the top of a ship's mast.
9. Find the
word that means to abandon on a desert island.
10. Find two
words that mean to rob or seize by force
pirate privateer buccaneer mariner
Blackbeard Captain Kidd merchant ship vessel
galleon port cargo booty
bounty loot plunder Whydah
cutlass mutiny maroon prow
Jolly Roger rigging crow's nest compass
pieces of eight
NOTE – The following
physical education activities have been taken from: Landy, J. & Landy, M.
(1992) Ready to Use P.E. Activities for
Grades 3-4. Parker Publishing Company: New York and Landy, J. & Landy,
M. (1993) Ready to Use P.E. Activities for
Grades K-2. Parker Publishing Company: New York
...or back to... Ed Pack Introduction Page
2.
Health and Physical Education
Ship Ahoy! – All age groups………………………………………………………...Featured Below
Octopus – All age groups……………………………………………………...……Featured Below
The Underwater World – All age groups……………………………………...……Featured Below
Pirate’s Treasure – All age groups …………………………………………..……Featured Below
Treasure Biscuits – All age groups……………………………………………...…Featured Below
Hard Tack I – All age groups………………………………………………….……Featured Below
Hard Tack II – All age groups………………………………………………………Featured Below
Focus:
listening, alertness
Equipment:
None
Organisation:
Have players imagine that the play area is a ship. You are the ship’s captain
and they are the crew. Teach the players the meaning of the nautical terms bow,
stern, starboard, and portside. Then, as captain, give two signals: a signal to
run to different parts of the ship, such as the bow or stern, and then a signal
to perform an action. Explain and demonstrate signals before the game begins. At
first, point in the direction players should move when they forget which part of
the ship is which. When learned, mix up the signals to keep players alert.
Description
of Activity:
1. Run to the bow! (Run to the front end of the play area.)
Lifeboat!
(Form groups of three players and pretend to row ashore.)
2.
Hop to the stern! (Hop to the other end of the play area.)
Captain’s
coming! (Stop and salute your captain.)
3.
Skip to port! (Skip to the left side of the play area as you face the
bow.)
Periscope!
(Lie on your back and raise one leg.)
4.
Jump to starboard! (Jump to right side of play area as you face the bow.)
Crew
overboard! (Grab someone’s arm and hold on.)
5.
Power walk to the bow!
Crow’s
nest! (Climb up any object/pretend to climb)
6.
Leap to the stern!
Radar!
(Run with hands up and make beeping noises.)
7.
Roll to starboard!
Sharks!
(Link a body part with another player until everyone is joined together.)
Variations:
a.
Have players suggest other signals, eg. Swab the deck!
b.
Use gymnastic equipment for players to mount in such signals as
“crow’s nest” or swing from ropes on the signal “pirates!”
Focus:
running, dodging
Equipment:
none
Organisation:
Choose one player to be the octopus who stands in the middle of the play area.
Other players, the fish, stand side-by-side at one end of the play area. Change
the octopus every two minutes during the game. Have fish “swim” across using
different locomotor movements.
Description
of Activity:
1. When the octopus calls “swim, fish, swim!” everyone runs to the opposite end of the play area. The octopus tries to tag “fish” as they swim past him/her.
2.
Tagged “fish” and those who run outside the play area jog on the
spot. They may swing their arms like the tentacles of an octopus and try to tag
other “fish” as they run by, but must not move from their spot. Change roles
with any “fish” you tag.
3.
Free players, when you reach the opposite end, jog on the spot, waiting
for the octopus to signal “swim, fish, swim!’ – then run again. The game
continues until all players have been caught.
Variation:
Those once tagged stay tagged, but can help tag other fish. Or have two octopi.
Focus:
effort, body, and space awareness
Equipment:
tambourine, quiet background music, tape/CD player
Organisation:
Children move rhythmically in personal and general space as they explore sudden
and sustained movements through the action words glide, dart, scurry, float,
hover, coil and sway. To begin, have children find a home space.
Description
of Activity:
1.
Have you ever gone snorkelling? What equipment do you need for this
activity? Let’s put on our masks, snorkels, and fins and explore the colourful
underwater world.
2.
Let’s be brightly coloured fish gliding to the gentle shake of my
tambourine. On the loud beats dart here and there and everywhere. Glide when you
hear the shaking sound again.
3.
Now we are crabs scurrying along the bottom of the sea. Scurry when you
hear the shaking sounds; stop quickly when the sound stops
4.
Can you be an octopus floating around your supper, the fish? Coil your
tentacle around your prey.
5.
Show me seaweed swaying gently to and fro.
6.
Underwater world: I will divide you into five groups and locate you in
one section of the play area.
·
Group One: giant turtles that lazily glide.
·
Group Two: Seahorses that scurry here and there.
·
Group Three: Sharks that dart here and there.
·
Group Four: Whales that float and hover.
·
Group Five: Sea urchins that sway and drift.
Focus:
agility, fair play
Equipment:
beanbag (or something similar); four cone markers
Organisation:
Mark out the play area with the cones. Have the sailors (players) stand in the
safe zone at one end of the play area. Choose one player to be the pirate, who
is at the other end of the play area with his/her back to the sailors, both
hands covering the eyes and the treasure (beanbag, etc) placed about 2m behind
him/her.
Description
of Activity:
1.
When I say “treasure hunt”, sailors creep toward the pirate and try
to steal the treasure. Pirate, quietly count to yourself. If you think that the
sailors are close by, take your hands off your eyes and quickly turn around.
2.
Sailors, carefully watch for the pirate to turn around. When you see the
pirate turn, immediately freeze on the spot. Pirate, if you see anyone moving,
point to him/her: that person is “grounded” and must return to the starting
line.
3.
Sailors, you may make a break for the treasure at any time, but if the
pirate sees you moving, you can be sent back to the starting line.
4.
Sailors, if you capture the treasure, you must get it back to the safe
zone before the pirate can catch you. If you are successful, you become the
pirate for the next game.
You Will Need:
·
1 cup peanut butter
·
1 cup honey
·
½ teaspoons
cinnamon
·
1 cup quick oats
·
1 cup coconut
·
1 teaspoon vanilla
·
4 cups rice bubbles
·
mixing bowl and spoon
·
measuring cups and spoons
·
muffin tins
·
aluminium foil
·
scissors
·
butter knife
Directions:
1.
Combine the peanut butter, honey, cinnamon and vanilla in a large mixing
bowl.
2.
Add the coconut, oats and rice bubbles. Stir until well combined.
3.
Lightly grease the muffin tins. Press approximately two tablespoons of
the mixture into each muffin cup.
4.
Chill the biscuits in the freezer for about 15 minutes. Cut several 10cm
squares of aluminium foil. When the biscuits are firm, remove them from the
muffin tins with a butter knife.
5.
Wrap each biscuit in a square of aluminium foil. Pile the treasure
biscuits in your treasure chest.
Have a go at making this delicious recipe and taste the food that sailors ate hundreds of years ago.
Because normal bread would go
stale and mouldy very quickly at sea, much of the flour was carried as biscuits.
Seamen called this hard, dry bread “hard tack”.
To make hard tack you will
need:
·
Round cookie cutter
·
450g plain flour
·
240ml of water
·
1 teaspoon of salt
Place the flour in a bowl and
make a well in the middle. Dissolve the salt into the water. Pour the salt water
into the well. Work the flour into the water until it forms a hard dough (this
is hard work). Add a little flour if the mixture is too wet or a little more
water if the dough is too dry.
Rest the dough for about half
an hour. Roll into a sheet about ¼ inch thick, cut into circles. “Dock” the
dough with a regular pattern of holes at about 2cm intervals using a flat ended
pin, not a sharp one. Place on a greased steel baking tray with the biscuits
about 1cm apart. Bake at about 200°C
for about 30min on a low shelf in the oven. If you really want to get the full
experience of eating hard tack 18th century style, leave it in an
uncovered container for a couple of months and then try them. Knock them on the
bench first to disturb the weevils and insects that may be lurking inside.
Watch your teeth! Don’t try
and bite them if they are too hard, soften them by dunking them in water first.
After a long period at sea the hard tack would become mouldy and riddled with
maggots and weevils if not stored in waterproof casks.
You will need:
·
3 ¾ cups whole-wheat flour
·
½ teaspoon salt
·
mixing bowl
·
water
·
fork
·
rolling pin
·
greased pie pan
·
knife
1.
Put the flour and salt in a bowl. Add cold water, a spoonful at a time.
When it binds together, knead it into a dough.
2.
Set aside for about 30 minutes. Roll the dough to about ¾ inch thick.
Place on the baking tray. Score into biscuit shapes.
3.
Bake in the oven (450°F)
for 30 minutes. Remove from oven and let cool and harden.
View other Your Work entries... Val's Journal Jodie's Journal
...or view other Ed Pack pages... Introduction Part One Part Two Part Three Part Four
Part Five Part Six Part Seven Part Eight Part Nine Part Ten Part Eleven Part Twelve
...or view additional Ed Pack pages... English Mathematics Science/ Society and the Environment Filler Activities
Go to Children's Theatre: My Journal History Notice Board Your Work
Contact Andrew @ thechaseison@optusnet.com.au
This page last updated: 17th February 2006